Spell
QuickSacred Beasts Skyfall
Archetype:
Sacred Beast
View:
258
Activate 1 of these effects; ● When your opponent activates a card or effect in response to your "Sacred Beast" monster's effect activation: Negate that effect. ● Reveal 1 Level 10 "Sacred Beast" monster in your hand; discard 1 card, and if you do, add 1 "Illusion Gate" from your Deck to your hand. ● Shuffle 3 "Sacred Beast" Traps from your GY and/or banishment into the Deck, then target 1 card your opponent controls; destroy it. You can only activate 1 "Sacred Beasts Skyfall" per turn.
Shimmering Shatterer of the Sacred Beasts — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Searcher/Tutor
Why it scores here
The card is a one-slot Quick-Play spell with three once-per-turn modes: a conditional negate of a spell or trap in response to a Sacred Beast monster effect, a discard-1 search of Illusion Gate that needs a Level 10 Sacred Beast in hand, and a destroy of one opponent card that costs shuffling 3 Sacred Beast Traps from the GY or banishment. Its score comes from that interaction and flexibility, not from its archetype popularity. Being in all 22 sampled decks and co-occurring with core Sacred Beast partners confirms it is a real, practical piece, but no combo boards were supplied, so combo conversion stays text-only and modest. Its archetype-gated costs and timing keep it from scoring higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Appears in 22 of 22 sampled decks at about 1.7 copies each and can be used on the opponent's turn, but mode 2 needs a Level 10 Sacred Beast in hand and mode 3 needs 3 Sacred Beast Traps in the GY or banishment (verified text, observed deck counts). |
| Combo & Conversion | 40 | No combo boards were supplied, so the card's conversion from a starter into a full board is inferred from text only, with destroy and search as its concrete outputs (inferred). |
| Resource Economy | 50 | Mode 2 is card-neutral (discard 1 to add 1), and mode 3 trades 3 Sacred Beast Traps for one destruction, which is a 1-for-1 with a resource cost (verified text, inferred). |
| Effect & Interaction | 62 | Mode 1 negates a spell or trap in response to a Sacred Beast monster effect and mode 3 destroys an opponent card at instant speed, but both are conditional on archetype activity (verified text, inferred). |
| Material Utility | 5 | It is a Spell card with no material or level role, so this axis is near zero (verified frame type). |
| Resilience & Flexibility | 48 | It has two quick-play modes and a third destruction mode, but each needs Sacred Beast conditions and is limited to once per turn (verified text, inferred). |
| Deck-Building Efficiency | 55 | Its archetype-locked conditions keep it from being splashable, but it is shared across two archetype homes and the sampled copy count is low (observed deck stats, inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: Multi-mode single slot (2); Archetype-gated conditions (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)
Strengths
- Quick-Play spell that can be used on the opponent's turn
- Three distinct modes covering negation, search and destruction
- Present in all 22 sampled decks with core Sacred Beast partners
Weaknesses
- Negation is conditional on the opponent responding to a Sacred Beast monster effect
- Mode 3 needs 3 Sacred Beast Traps in the GY or banishment
- Once-per-turn limit on all modes
- Mode 2 needs a Level 10 Sacred Beast in hand
Counters / choke points
- Opponent plays around the Sacred Beast monster effect activation window
- Opponent removes or banishes the Sacred Beast Traps needed for mode 3
Best use
Removal/Negation with a search option in Sacred Beast decks. Decks: Sacred Beast, Fiendsmith. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: negate a spell or trap in response to a Sacred Beast monster effect activation; Card text: discard 1 to add 1 Illusion Gate, requiring a Level 10 Sacred Beast in hand; Card text: shuffle 3 Sacred Beast Traps from GY and/or banishment to destroy 1 opponent card; Card text: once per turn limit; Present in 22 of 22 sampled decks, 16 Sacred Beast and 6 Fiendsmith
- Observed: Average 1.68 copies per deck, maximum 3; 100% co-occurrence with Raviel, Hamon, Uria, Summoner and Martyr in the sampled decks
- Inferred: Negation and destruction are reliable only when the Sacred Beast conditions are met; Deck inclusion reflects practical use in two homes, not intrinsic power
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only starter count when present unknown, so deck resilience is partly inferred






