Sacred Beasts Skyfall
Spell Quick

Sacred Beasts Skyfall

  • Archetype:
  • Sacred Beast

  • View:
  • 258




Activate 1 of these effects; ● When your opponent activates a card or effect in response to your "Sacred Beast" monster's effect activation: Negate that effect. ● Reveal 1 Level 10 "Sacred Beast" monster in your hand; discard 1 card, and if you do, add 1 "Illusion Gate" from your Deck to your hand. ● Shuffle 3 "Sacred Beast" Traps from your GY and/or banishment into the Deck, then target 1 card your opponent controls; destroy it. You can only activate 1 "Sacred Beasts Skyfall" per turn.




 
 
AI Power Analysis
Removal/NegationConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 52
Deck 56

Shimmering Shatterer of the Sacred Beasts — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 56 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Searcher/Tutor

Why it scores here

The card is a one-slot Quick-Play spell with three once-per-turn modes: a conditional negate of a spell or trap in response to a Sacred Beast monster effect, a discard-1 search of Illusion Gate that needs a Level 10 Sacred Beast in hand, and a destroy of one opponent card that costs shuffling 3 Sacred Beast Traps from the GY or banishment. Its score comes from that interaction and flexibility, not from its archetype popularity. Being in all 22 sampled decks and co-occurring with core Sacred Beast partners confirms it is a real, practical piece, but no combo boards were supplied, so combo conversion stays text-only and modest. Its archetype-gated costs and timing keep it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 62 Appears in 22 of 22 sampled decks at about 1.7 copies each and can be used on the opponent's turn, but mode 2 needs a Level 10 Sacred Beast in hand and mode 3 needs 3 Sacred Beast Traps in the GY or banishment (verified text, observed deck counts).
Combo & Conversion 40 No combo boards were supplied, so the card's conversion from a starter into a full board is inferred from text only, with destroy and search as its concrete outputs (inferred).
Resource Economy 50 Mode 2 is card-neutral (discard 1 to add 1), and mode 3 trades 3 Sacred Beast Traps for one destruction, which is a 1-for-1 with a resource cost (verified text, inferred).
Effect & Interaction 62 Mode 1 negates a spell or trap in response to a Sacred Beast monster effect and mode 3 destroys an opponent card at instant speed, but both are conditional on archetype activity (verified text, inferred).
Material Utility 5 It is a Spell card with no material or level role, so this axis is near zero (verified frame type).
Resilience & Flexibility 48 It has two quick-play modes and a third destruction mode, but each needs Sacred Beast conditions and is limited to once per turn (verified text, inferred).
Deck-Building Efficiency 55 Its archetype-locked conditions keep it from being splashable, but it is shared across two archetype homes and the sampled copy count is low (observed deck stats, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: Multi-mode single slot (2); Archetype-gated conditions (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)

Strengths

  • Quick-Play spell that can be used on the opponent's turn
  • Three distinct modes covering negation, search and destruction
  • Present in all 22 sampled decks with core Sacred Beast partners

Weaknesses

  • Negation is conditional on the opponent responding to a Sacred Beast monster effect
  • Mode 3 needs 3 Sacred Beast Traps in the GY or banishment
  • Once-per-turn limit on all modes
  • Mode 2 needs a Level 10 Sacred Beast in hand

Counters / choke points

  • Opponent plays around the Sacred Beast monster effect activation window
  • Opponent removes or banishes the Sacred Beast Traps needed for mode 3

Best use

Removal/Negation with a search option in Sacred Beast decks. Decks: Sacred Beast, Fiendsmith. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: negate a spell or trap in response to a Sacred Beast monster effect activation; Card text: discard 1 to add 1 Illusion Gate, requiring a Level 10 Sacred Beast in hand; Card text: shuffle 3 Sacred Beast Traps from GY and/or banishment to destroy 1 opponent card; Card text: once per turn limit; Present in 22 of 22 sampled decks, 16 Sacred Beast and 6 Fiendsmith
  • Observed: Average 1.68 copies per deck, maximum 3; 100% co-occurrence with Raviel, Hamon, Uria, Summoner and Martyr in the sampled decks
  • Inferred: Negation and destruction are reliable only when the Sacred Beast conditions are met; Deck inclusion reflects practical use in two homes, not intrinsic power
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only starter count when present unknown, so deck resilience is partly inferred











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